Game Server Infrastructure
Game servers are demanding systems with sudden traffic spikes and real-time data. We set up server infrastructure for gaming communities, resolve database and performance bottlenecks, build community-specific systems and interfaces, and maintain the server once it is live. Since 2019 we have worked on more than 800 game servers.
What this service covers.
These items are planned together or separately depending on the project. We clarify which ones you need during the discovery call.
- Server setup and configuration
- Community-specific systems and interfaces
- Database design and data migration
- Performance optimisation
- Discord integrations
- Ongoing maintenance and updates
Game server setup starts with the infrastructure
Most of the problems a game server runs into later come from infrastructure decisions made on day one. Which machine and location it runs on, whether the game process runs in a Docker container or directly on the system, and where logs and backups are written are all hard to change afterwards. We start every setup by answering these questions for your game and the player count you expect.
Game servers behave differently from websites. The game loop usually runs on a single core, so single-core CPU speed matters more than the number of cores. Network traffic is constant and real-time, and memory use grows with the number of players and objects in the world. That is why we choose servers based on how the game engine works rather than on general-purpose hosting packages.
Database and performance bottlenecks
When player counts grow, the database is often the first layer to struggle. Character, inventory, economy and log data grow quickly, and unindexed tables or heavy queries that run on every player join start to make the server stutter. We reduce that load for good through schema design, indexing, query tuning and archiving old data, and we migrate existing data without loss when you change servers or systems.
We approach performance by measuring, not guessing. We use the game's own profiling tools and watch CPU, memory and disk usage to find where the load comes from. Sometimes the cause is one plugin, sometimes a wrong setting, and sometimes the server itself is undersized. A hardware upgrade made without knowing which one it is usually just postpones the problem.
DDoS protection and security for game servers
Popular game servers are regularly targeted by rival communities or banned players. Once the server's real IP address leaks, attacks hit the machine directly. We route game traffic through a proxy layer, hide the origin IP and write firewall rules that only allow the ports the game actually uses. Our proxy and DDoS protection page covers this in more detail.
Security is not only about outside attacks. The admin panel and database should never be left open to the internet, server access should use SSH keys, and each team member should get only the permissions they need. We keep backups off the server in a separate location and regularly test that restoring them actually works, because a backup you cannot restore is no backup at all.
Maintenance, Discord integrations and game-specific pages
A live game server keeps changing: game updates arrive, plugins break, player numbers rise and fall. Our maintenance covers testing updates on a staging server first, automating restart and backup schedules, and setting up monitoring that alerts you when the server goes down. On the Discord side we build community-specific integrations such as role syncing, whitelist applications, log channels and server status bots.
This page covers the infrastructure shared across games. Our work for FiveM, Rust and Minecraft has its own dedicated pages: QBCore, Qbox and ESX script development for FiveM; Oxide and Carbon plugins, wipe scheduling and custom maps for Rust; Paper and Velocity networks and Java plugins for Minecraft. For other games we take the same approach to the infrastructure.
Frequently asked questions, answered briefly.
Since 2019 we have worked on more than 800 game servers, mostly FiveM, Rust and Minecraft, and each of these has its own service page. For other games that run dedicated server software on Linux or Windows we help with setup, performance and maintenance.
A basic setup is usually done within a few days. Custom systems, data migration or a multi-server structure take longer. Once we understand what you need, we confirm the scope and timeline and send you a quote.
If most of your players are in Türkiye, a Türkiye location gives the lowest ping; for a Europe-wide audience, Germany or the Netherlands is more balanced. We offer our own KVM-based VPS and VDS servers, and we can also work on a server at your current provider.
First we find out how the server's real IP address leaked and move it to a new address if needed. Then we route game traffic through a proxy layer and set the server's firewall to accept connections only from that layer.
Yes. We start by reviewing the server, database and installed systems and report the current state and risks to you. Then we set up backups, monitoring and an update routine, take over maintenance and fix issues in order of priority.
Related services, often requested together.
- F Core · FiveM Server PackageA turnkey, installed FiveM roleplay server.
- FiveM Script Development and Server SetupCustom scripts, NUI interfaces, server setup and performance tuning for QBCore, Qbox and ESX.
- Rust Server Setup and DevelopmentRust servers on Oxide and Carbon: setup, plugin development, wipe scheduling and performance.
- Minecraft Server and Network SetupPaper, Purpur and Folia servers, Velocity networks, custom plugin development and performance tuning.
- Proxy and DDoS ProtectionHide and protect your origin server with reverse proxies, game server proxies and DDoS filtering.
- GuideFiveM Server Setup A-Z: ESX, QBCore, Custom Scripts Guide
Get a quote for this service
Tell us briefly about your project and we will get back to you the same day.