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02Design

Product Design (UI/UX)

Before writing code we make clear how the product should work. We map user flows, test the idea with wireframes and clickable prototypes, then design the interface and a reusable design system in Figma that fits your brand. Designs are handed over ready for developers to implement exactly.

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What this service covers.

These items are planned together or separately depending on the project. We clarify which ones you need during the discovery call.

  • User flows and information architecture
  • Wireframes and clickable prototypes
  • Interface design (web and mobile)
  • Design system and component library
  • Usability testing
  • Developer-ready handover

What our UI/UX design service covers

Product design starts with deciding what each screen is for, before deciding how it looks. We talk through who your users are, what they come to the product to do and where they get stuck, and map that into user flows. Then we build the information architecture: the navigation, the page hierarchy and where each piece of information lives. This stage removes most of the expensive changes that would otherwise surface during development, while they are still cheap to make.

We design interfaces for web apps, mobile apps, admin dashboards, SaaS products and checkout flows. When redesigning an existing product we start with how it works today, reading user feedback and analytics together to find where people drop off. For a new idea, we help you separate what the first version really needs from what can wait, so the scope stays manageable.

Wireframes, prototypes and usability testing

Before colour and imagery, we work in greyscale wireframes. That keeps the discussion on what content sits on each screen and whether the flow makes sense, rather than on visual taste. Approved wireframes become a clickable prototype in Figma. Your team, investors or target users can try the product on a phone or in a browser and move through it as if it were a real app, before any code is written.

We run short usability tests on the prototype. A handful of real users get specific tasks, such as signing up or placing an order, and we watch where they hesitate and what they misread. Those observations go straight back into the design. Fixing a flow after launch takes far more time and budget than making the same change in a prototype.

Design systems and component libraries in Figma

We build interfaces from reusable parts rather than one-off screens. Core values such as colour, typography, spacing and corner radius are defined as Figma variables, and components such as buttons, form fields, tables, modals and notifications are designed with all their states. When a new screen is needed it can be assembled quickly from existing parts, and the whole product stays consistent.

Accessibility is handled at the design stage. We check text and background contrast, keep touch targets large enough for fingers on mobile, and avoid warnings that rely on colour alone. If you need a dark theme, the variables get a second set of values. The result is a design system that supports today's product and the modules you will add later.

Developer-ready design handover

We do not hand over screens that only look right. In the Figma file each screen has its empty, loading, error and success states marked, along with its behaviour at different widths and notes on interactions. Developers can take measurements, variables and assets straight from Figma's Dev Mode instead of guessing what should happen when a button is pressed.

Because design and development sit in the same team, we think about how a design will be built from the start. If you like, we build it ourselves, with React and Next.js for the web or React Native for mobile. If your own team is developing it, we answer their questions along the way and compare the finished interface against the design. You receive all the Figma files.

Frequently asked questions, answered briefly.

It depends on the number of screens and how complex the flows are. A flow of a few screens takes a few days; the flows, prototype and design system for a full web or mobile product take a few weeks. After the discovery call we share a timeline along with a screen list.

Yes. We deliver the design ready for development, with screen states, measurements and component notes. During implementation we answer your team's questions and, if you like, review the built interface against the design and give feedback.

Yes. At the end of the project you receive all Figma files, the component library and the assets used. We transfer the files to your own Figma account, so you can keep developing the design later with any team.

UX is about how people use the product: flows, steps and how information is organised. UI is the visual layer of those flows: colours, typography and components. Problems start when the two are handled separately, so we run both in the same process.

Yes. We start by reviewing the current screens, user feedback and any analytics data to find the problem flows. Rather than changing everything at once, we can also start with the flows that cause the most trouble and introduce the design system step by step.

Get a quote for this service

Tell us briefly about your project and we will get back to you the same day.